resumé

Fotis Kalafatis
Fotis Kalafatis
2D Game Artist – Designer of UI/UX reincarnate

Summary

I am a video games artist with a background in UI/UX, Graphics Design and a BSc in Computer Science. My heart lies in world-building and immersive narrative. Previous work experience in a variety of fields most notably UX design, UI design, graphics design, web design, web development and software development. Breadth of experiences ranging from technical to artistic and the shades in-between.

(Hard) Skills

IllustrationDigital PaintingUI/UX DesignCharacter DesignEnvironment Design3D modelling (hard surfaces)ScriptingAnimatingGame Development

(Soft) Skills

Problem SolvingSelf-MotivationmultidisciplinaryTeamworkCommunicationAnalyticalMeticulousnesseager to learn

Software proficiency

Photoshop

Adobe Photoshop

Illustrator

Adobe Illustrator

Premiere

Adobe Premiere

CLIP STUDIO PAINT

CLIP STUDIO PAINT

Affinity Photo

Affinity Photo

Affinity Designer

Affinity Designer

Cinema 4D

Cinema 4D

SketchUp

SketchUp
Substantial experience in: Cinema 4D (R6) • 3D Studio MAX (R2/3) • Adobe Illustrator • Adobe AfterEffects • Apple Final Cut Pro X • OpenGL programming (1.2) • Spine • Dragonbones • Tumult Hype • Adobe Experience Design (XD) • Visionaire Studio • Adventure Game Studio • C/C++ • Visual Basic.

Projects & Publications

  • Tsougkrizo – Τσουγκρίζω game
    Casual Game
    March 2020 – April 2020
    Casual game allowing Greeks celebrating Easter during the 2020 covid19 lockdown to perform egg fights (aka “Egg tappings”) remotely via link sharing on social media platforms. Wireframing – frontend design and programming – HTML5 animating – graphical assets design. Technologies used HTML/css/javascript/jQuery/GitHub. Animation on Tumult Hype.
  • Untitled Adventure Game (work in progress)
    Video Game
    February 2017 – 2019
    Developing a short, high quality 2D classic point’n’click adventure game for gaining all-round knowledge of the skills involved. – Previz – Environment Art – Puzzle Design – Story – Cinematics – Character Design – Animation – Scripting (using Visionaire Studio) – Sound Design – Dialogs
  • Flatmate Stories
    Comic strips
    2014
    A series of collaborative brainstorming and storyboarding sessions each turning into a comic strip/cartoon that I would visualize assuming different artistic styles.
  • Singing Buddy
    Entertainment iOS App
    2013
    – Designed Logos, Icons, mockups and various graphical assets for an app for the iPhone/iPad. – Listed on iTunes under Entertainment and Games/Music categories.
    – It’s currently unavailable on the App Store pending compatibility fixes for the latest iOS versions.
  • A Bunny’s Adventure
    Point’n’Click Adventure Game (unpublished, personal)
    2007
    A short 15 room adventure game with stop-motion graphics, and artwork by Van Gogh. Created in Adventure Game Studio (AGS).
  • Modeling as a Scientific Tool: Modeling the World, from the Game Go to quantum Tic-Tac-Toe
    Thesis for BSc in Computer Science, University of Athens, Greece
    May 2006
    Abstract: In this paper we intent to outline the importance of modeling in science. Throughout history, embedding the whole or aspects of the world into a comprehensive model, has been a major practice for most cultures. Science, religion and philosophy have all resorted to modeling. However important in the scientific process, not until recently, has it become a matter of systematic approach. Furthermore we try to establish Games, as a form of world modeling. We focus on Quantum Games as a new emerging class of tools for quantum mechanics understanding and do a small introduction in quantum Tic-Tac-Toe and certain other Quantum Games
  • Hobbits and Orcs – A problem on Tolkien’s Characters
    Educational Game Prototype presented at the 2nd Annual conference of Technology in Education, Syros, Greece
    May 2003
    Designed the graphical Assets for a small educational game prototype that was created for a presentation at a conference on new technologies in education

Experience

  • UX/Design Lead
    Titroo (health and fitness startup)
    August 2011 – Present
    responsibilities:
    – design scalable graphical elements (svg) and illustrations that fit the visual style of the products
    – develop the unified visual style for the website and apps
    – create UX prototypes and mockups. Rinse and repeat
    – develop the visual brand and product identity
  • Software Engineer, IT support(part-time)
    Private Medical Practice, Rhodos, Greece
    February 2015 – Present
    – website design/development
    – Development of workflow Tools (PHP/VB/android studio)
    – IT support duties
  • 2D Game, Character/Environment Artist
    February 2014 – February 2015
    – 2D handdrawn characters and enviroment art for untitled crossplatform PVP game project
    – gameplay elements
  • Freelance Web Designer
    2011 – 2015 (4 years)
    – Work closely with the client on the requirements, design and develop custom website (php/wordpress)
    – Deployment
  • Film Restoration Technician (9 month interlude for military service)
    Kasseris Publications, Rhodos, Greece
    October 2009 – May 2011 (1 year 8 months)
    – developed workflows, digitized and recovered colors and details in a private collection of 6000 slides of various film types (with different decay rate), as well as 4000 negatives as well as printed photographs with similar issues.
    – retouching in Photoshop for blemish removal when needed
  • Graphic Designer (part-time)
    Carroussel Adv,
    Athens, Greece
    December 2005 – April 2006 (5 months)
    Graphics designer and illustrator for print.
    – magazine covers, business cards, posters, leaflets
    – Adobe Photoshop and Illustrator

Honors & Awards

  • Computer Arts Magazine featured cover design (Greek Edition)
    Future Publishing & Τεχνικές Εκδόσεις ΑΕ
    July 2000
    Designed a cover for the local (Greek) edition of the Computer Arts magazine
  • Computer Arts Magazine, winner of 3D Arts contest (Greek edition)
    Future Publishing & Τεχνικές Εκδόσεις ΑΕ
    January 2000
    Winner of 3D Graphics contest using the software Cinema 4D
  • CHIP magazine, Digital Art contest winner (Greek Edition)
    CHIP magazine (Greek Edition)
    1999
    Winner of Digital Arts contest with submitted 3D artwork

Certifications

  • Certificate of Chinese Proficiency Intermediate B (HSK 级7 – C1)
    HanBan 国家汉办
    June 2009
    Limited working proficiency in Chinese (Mandarin)
  • Certificate of Proficiency in English (CPE – C2) grade A
    University of Cambridge
    June 2007
    Professional working proficiency in English
  • Zentrale Mittelstufenprüfung (C1)
    Goethe-Institut e.V.
    1999
    Professional working proficiency (oral communication may need some freshening up depending on the demands of the environment)
  • Bachelor’s degree in Computer Science
    National and Kapodistrian University of Athens, Greece
    2001 – 2006