I am a video games artist with a background in UI/UX, Graphics Design and a BSc in Computer Science. My heart lies in world-building and immersive narrative. Previous work experience in a variety of fields most notably UX design, UI design, graphics design, web design, web development and software development. Breadth of experiences ranging from technical to artistic and the shades in-between.
(Hard) Skills
IllustrationDigital PaintingUI/UX DesignCharacter DesignEnvironment Design3D modelling (hard surfaces)ScriptingAnimatingGame Development
(Soft) Skills
Problem SolvingSelf-MotivationmultidisciplinaryTeamworkCommunicationAnalyticalMeticulousnesseager to learn
Software proficiency
Adobe Photoshop
Adobe Illustrator
Adobe Premiere
CLIP STUDIO PAINT
Affinity Photo
Affinity Designer
Cinema 4D
SketchUp
Substantial experience in: Cinema 4D (R6) • 3D Studio MAX (R2/3) • Adobe Illustrator • Adobe AfterEffects • Apple Final Cut Pro X • OpenGL programming (1.2) • Spine • Dragonbones • Tumult Hype • Adobe Experience Design (XD) • Visionaire Studio • Adventure Game Studio • C/C++ • Visual Basic.
Projects & Publications
Tsougkrizo – Τσουγκρίζω game
Casual Game
March 2020 – April 2020
Casual game allowing Greeks celebrating Easter during the 2020 covid19 lockdown to perform egg fights (aka “Egg tappings”) remotely via link sharing on social media platforms. Wireframing – frontend design and programming – HTML5 animating – graphical assets design. Technologies used HTML/css/javascript/jQuery/GitHub. Animation on Tumult Hype.
Untitled Adventure Game (work in progress)
Video Game
February 2017 – 2019
Developing a short, high quality 2D classic point’n’click adventure game for gaining all-round knowledge of the skills involved. – Previz – Environment Art – Puzzle Design – Story – Cinematics – Character Design – Animation – Scripting (using Visionaire Studio) – Sound Design – Dialogs
Flatmate Stories
Comic strips
2014
A series of collaborative brainstorming and storyboarding sessions each turning into a comic strip/cartoon that I would visualize assuming different artistic styles.
Singing Buddy
Entertainment iOS App
2013
– Designed Logos, Icons, mockups and various graphical assets for an app for the iPhone/iPad. – Listed on iTunes under Entertainment and Games/Music categories.
– It’s currently unavailable on the App Store pending compatibility fixes for the latest iOS versions.
A Bunny’s Adventure
Point’n’Click Adventure Game (unpublished, personal)
2007
A short 15 room adventure game with stop-motion graphics, and artwork by Van Gogh. Created in Adventure Game Studio (AGS).
Modeling as a Scientific Tool: Modeling the World, from the Game Go to quantum Tic-Tac-Toe
Thesis for BSc in Computer Science, University of Athens, Greece
May 2006
Abstract: In this paper we intent to outline the importance of modeling in science. Throughout history, embedding the whole or aspects of the world into a comprehensive model, has been a major practice for most cultures. Science, religion and philosophy have all resorted to modeling. However important in the scientific process, not until recently, has it become a matter of systematic approach. Furthermore we try to establish Games, as a form of world modeling. We focus on Quantum Games as a new emerging class of tools for quantum mechanics understanding and do a small introduction in quantum Tic-Tac-Toe and certain other Quantum Games
Hobbits and Orcs – A problem on Tolkien’s Characters
Educational Game Prototype presented at the 2nd Annual conference of Technology in Education, Syros, Greece
May 2003
Designed the graphical Assets for a small educational game prototype that was created for a presentation at a conference on new technologies in education
Experience
UX/Design Lead
Titroo (health and fitness startup)
August 2011 – Present
responsibilities:
– design scalable graphical elements (svg) and illustrations that fit the visual style of the products
– develop the unified visual style for the website and apps
– create UX prototypes and mockups. Rinse and repeat
– develop the visual brand and product identity
Software Engineer, IT support(part-time)
Private Medical Practice, Rhodos, Greece
February 2015 – Present
– website design/development
– Development of workflow Tools (PHP/VB/android studio)
– IT support duties
2D Game, Character/Environment Artist
February 2014 – February 2015
– 2D handdrawn characters and enviroment art for untitled crossplatform PVP game project
– gameplay elements
Freelance Web Designer
2011 – 2015 (4 years)
– Work closely with the client on the requirements, design and develop custom website (php/wordpress)
– Deployment
Film Restoration Technician (9 month interlude for military service)
Kasseris Publications, Rhodos, Greece
October 2009 – May 2011 (1 year 8 months)
– developed workflows, digitized and recovered colors and details in a private collection of 6000 slides of various film types (with different decay rate), as well as 4000 negatives as well as printed photographs with similar issues.
– retouching in Photoshop for blemish removal when needed
Graphic Designer (part-time)
Carroussel Adv,
Athens, Greece
December 2005 – April 2006 (5 months)
Graphics designer and illustrator for print.
– magazine covers, business cards, posters, leaflets
– Adobe Photoshop and Illustrator
Honors & Awards
Computer Arts Magazine featured cover design (Greek Edition)
Future Publishing & Τεχνικές Εκδόσεις ΑΕ
July 2000
Designed a cover for the local (Greek) edition of the Computer Arts magazine
Computer Arts Magazine, winner of 3D Arts contest (Greek edition)
Future Publishing & Τεχνικές Εκδόσεις ΑΕ
January 2000
Winner of 3D Graphics contest using the software Cinema 4D
CHIP magazine, Digital Art contest winner (Greek Edition)
CHIP magazine (Greek Edition)
1999
Winner of Digital Arts contest with submitted 3D artwork
Certifications
Certificate of Chinese Proficiency Intermediate B (HSK 级7 – C1)
HanBan 国家汉办
June 2009
Limited working proficiency in Chinese (Mandarin)
Certificate of Proficiency in English (CPE – C2) grade A
University of Cambridge
June 2007
Professional working proficiency in English
Zentrale Mittelstufenprüfung (C1)
Goethe-Institut e.V.
1999
Professional working proficiency (oral communication may need some freshening up depending on the demands of the environment)
Bachelor’s degree in Computer Science
National and Kapodistrian University of Athens, Greece
resumé
Summary
I am a video games artist with a background in UI/UX, Graphics Design and a BSc in Computer Science. My heart lies in world-building and immersive narrative. Previous work experience in a variety of fields most notably UX design, UI design, graphics design, web design, web development and software development. Breadth of experiences ranging from technical to artistic and the shades in-between.
(Hard) Skills
(Soft) Skills
Software proficiency
Projects & Publications
– It’s currently unavailable on the App Store pending compatibility fixes for the latest iOS versions.
Experience
– design scalable graphical elements (svg) and illustrations that fit the visual style of the products
– develop the unified visual style for the website and apps
– create UX prototypes and mockups. Rinse and repeat
– develop the visual brand and product identity
– Development of workflow Tools (PHP/VB/android studio)
– IT support duties
– gameplay elements
– Deployment
– retouching in Photoshop for blemish removal when needed
Athens, Greece
– magazine covers, business cards, posters, leaflets
– Adobe Photoshop and Illustrator
Honors & Awards
Certifications